🛡️ General Combat Changes
| Change | Summary | Impact |
|---|---|---|
| Dodge Roll | VFX updated to better show Stamina ramp | Neutral |
| Fear Effects | Combined Fear + Immobilize into one effect | Neutral |
| Block Fixes | No longer fails when gaining resource or bar swapping | Buff |
| Buff Tray/Stack Fix | UI only | Neutral |
| Health Bug Fix | Fixed rare full-heal bug | Buff |
| Transformation Ult Bug | Fixed cast interruptions | Buff |
| Door Interaction Bug | Fixed targeting issues after door use | Buff |
| Pet Summon Bug Fix | No resource drain if summon fails | Buff |
| Heroism Passive Rework | Converted to Major/Minor Heroism, longer generation time | Nerf |
🧙♂️ Abilities
| Ability | Change | Impact |
|---|---|---|
| Replenishing Barrier | Removed Ultimate gain, more Magicka back | Nerf |
| Evil Hunter | Now buffs Torchbearer damage | Buff |
| Shooting Star | Cost down, capped Ultimate gain | Neutral |
🧛♀️ Class Abilities
| Ability | Change | Impact |
|---|---|---|
| Flame Skull | Fixed summon limit bug | Buff |
| Grim Focus | Removed damage stacks, added Major Crit buffs | Nerf |
| Relentless Focus | Stacks needed reduced to 4 | Buff |
| Shadow Cloak / Shadowy Disguise | Swapped Crit buffs for Minor Protection | Neutral |
| Dark Cloak | Healing now based on blocking, not movement | Neutral |
| Bound Armor / Aegis | Major Resolve instead of Minor Protection/Max Magicka | Buff |
| Bound Armaments | Now gives Major Sorcery/Prophecy instead of Max Stamina | Buff |
| Dark Deal | No longer grants Minor Force; longer Berserk uptime | Neutral |
| Lightning Form | Grants Minor Force instead of Major Resolve | Nerf |
⚔️ Weapon Abilities
| Ability | Change | Impact |
|---|---|---|
| Blessing of Protection | Healing delay fixed (faster) | Buff |
| Combat Prayer | Added 400ms delay to match design | Nerf |
| Berserker Rage | CC Immunity bug fixed | Buff |
🌀 Buffs & Scribing
| Change | Summary | Impact |
|---|---|---|
| Major Heroism | Sound FX toned down | Neutral |
| Banner Bearer (Arcanist) | Only generates Crux if none active | Nerf |
🏹 Trial Set Changes
| Set Name | Change Summary | Impact |
|---|---|---|
| Arm’s of Relequen | Cooldown fixed; damage reduced ~2% | Nerf |
| Bahsei’s Mania | Max damage bonus reduced to 10%; easier to cap | Nerf |
| Berserking Warrior | Faster stacking, higher crit, better bonuses | Buff |
| Coral Riptide | Lower max bonus, easier to cap | Nerf |
| Destructive Mage | Solo buffed; group synergy removed; 13% more dmg | Neutral |
| Dolorous Arena | Longer grace window (stack duration) | Buff |
| Kazpien’s Cruel Signet | +32% damage, persists with multi-targets | Buff |
| Harmony in Chaos | Base bonus added, stack dmg reduced, longer uptime | Neutral |
| Mantle of Siroria | Lower stack bonus, added base damage | Nerf |
| Recovery Convergence | Overhealing charges work again | Buff |
| Roaring Opportunist | Penetration replaced with flat damage | Neutral |
| Twice-Fanged Serpent | Fewer stacks, more Pen per stack, better 3pc | Buff |
| Whorl of the Depths | Damage increased ~3% | Buff |
| Yandir’s Might | Stronger per-stack bonuses, higher Heavy Attack burst | Buff |
