🛡️ General Combat Changes
| Change | Summary | Impact | 
|---|---|---|
| Dodge Roll | VFX updated to better show Stamina ramp | Neutral | 
| Fear Effects | Combined Fear + Immobilize into one effect | Neutral | 
| Block Fixes | No longer fails when gaining resource or bar swapping | Buff | 
| Buff Tray/Stack Fix | UI only | Neutral | 
| Health Bug Fix | Fixed rare full-heal bug | Buff | 
| Transformation Ult Bug | Fixed cast interruptions | Buff | 
| Door Interaction Bug | Fixed targeting issues after door use | Buff | 
| Pet Summon Bug Fix | No resource drain if summon fails | Buff | 
| Heroism Passive Rework | Converted to Major/Minor Heroism, longer generation time | Nerf | 
🧙♂️ Abilities
| Ability | Change | Impact | 
|---|---|---|
| Replenishing Barrier | Removed Ultimate gain, more Magicka back | Nerf | 
| Evil Hunter | Now buffs Torchbearer damage | Buff | 
| Shooting Star | Cost down, capped Ultimate gain | Neutral | 
🧛♀️ Class Abilities
| Ability | Change | Impact | 
|---|---|---|
| Flame Skull | Fixed summon limit bug | Buff | 
| Grim Focus | Removed damage stacks, added Major Crit buffs | Nerf | 
| Relentless Focus | Stacks needed reduced to 4 | Buff | 
| Shadow Cloak / Shadowy Disguise | Swapped Crit buffs for Minor Protection | Neutral | 
| Dark Cloak | Healing now based on blocking, not movement | Neutral | 
| Bound Armor / Aegis | Major Resolve instead of Minor Protection/Max Magicka | Buff | 
| Bound Armaments | Now gives Major Sorcery/Prophecy instead of Max Stamina | Buff | 
| Dark Deal | No longer grants Minor Force; longer Berserk uptime | Neutral | 
| Lightning Form | Grants Minor Force instead of Major Resolve | Nerf | 
⚔️ Weapon Abilities
| Ability | Change | Impact | 
|---|---|---|
| Blessing of Protection | Healing delay fixed (faster) | Buff | 
| Combat Prayer | Added 400ms delay to match design | Nerf | 
| Berserker Rage | CC Immunity bug fixed | Buff | 
🌀 Buffs & Scribing
| Change | Summary | Impact | 
|---|---|---|
| Major Heroism | Sound FX toned down | Neutral | 
| Banner Bearer (Arcanist) | Only generates Crux if none active | Nerf | 
🏹 Trial Set Changes
| Set Name | Change Summary | Impact | 
|---|---|---|
| Arm’s of Relequen | Cooldown fixed; damage reduced ~2% | Nerf | 
| Bahsei’s Mania | Max damage bonus reduced to 10%; easier to cap | Nerf | 
| Berserking Warrior | Faster stacking, higher crit, better bonuses | Buff | 
| Coral Riptide | Lower max bonus, easier to cap | Nerf | 
| Destructive Mage | Solo buffed; group synergy removed; 13% more dmg | Neutral | 
| Dolorous Arena | Longer grace window (stack duration) | Buff | 
| Kazpien’s Cruel Signet | +32% damage, persists with multi-targets | Buff | 
| Harmony in Chaos | Base bonus added, stack dmg reduced, longer uptime | Neutral | 
| Mantle of Siroria | Lower stack bonus, added base damage | Nerf | 
| Recovery Convergence | Overhealing charges work again | Buff | 
| Roaring Opportunist | Penetration replaced with flat damage | Neutral | 
| Twice-Fanged Serpent | Fewer stacks, more Pen per stack, better 3pc | Buff | 
| Whorl of the Depths | Damage increased ~3% | Buff | 
| Yandir’s Might | Stronger per-stack bonuses, higher Heavy Attack burst | Buff | 
